Recreate and matchmove live action camera movements in 3D
URN: SKSVFX8
Business Sectors (Suites): Visual Effects
Developed by: ScreenSkills
Approved on:
2024
Overview
This standard is about recreating the camera movements that were used to shoot the background plate. It involves working with basic line up geometry and associated scene data that have been captured on set in order to ensure a good match with the scene.
This standard is for those involved with matchmoving and 3D tracking and also covers the use of real-time tracking solutions.
This standard could be used by VFX Artists and VFX Junior Artists.
Performance criteria
You must be able to:
- interpret information from background plates, floor sheets and camera data to identify matchmoving and 3d tracking requirements
- calibrate each lens to identify and remove distortion
- draw vectors to determine access planes within the plate
- set up tracking scenes which comply with on-set camera data
- utilise industry production tracking tools to interpret and track interacting factors on the project.
- make sure tracking points stick to appropriate points on plates for the length of the shot
- check for errors and refine as necessary
- align camera solve to improve match-moving and 3D tracking
- render the tracking sequence for review
- share work with others according to production timelines and use feedback to revise tracking when required
- convert plates into various formats for use with inhouse software
- follow process for the planning, setup and calibration of real-time tracking solutions
Knowledge and Understanding
You need to know and understand:
- how and where to obtain up-to-date floor sheets and camera data
- the differences between parallax, nodal, non-nodal and mixed motion camera movement and how parallax helps camera tracking software calculate an accurate track
- how to use tracking software
- real time tracking solutions
- how to create and use distortion lens grids
- the principles of line up geometry and how to use it for match moving and 3D tracking
- how to measure and recreate focal length
- how to identify and correct errors in tracking
- how to render out geometry
- the importance of working in line with production timelines and milestones
Scope/range
Scope Performance
Scope Knowledge
Values
Behaviours
Skills
Glossary
Links To Other NOS
External Links
Version Number
3
Indicative Review Date
2027
Validity
Current
Status
Original
Originating Organisation
ScreenSkills
Original URN
SKSVFX8
Relevant Occupations
VFX Technical Director , VFX Artist , VFX Junior Artist , VFX Assistant Technical Director , VFX Producer , VFX Supervisor , VFX Assistant Supervisor
SOC Code
Keywords
recreate; matchmove; camera; tracking; plates; camera data; lens; calibrate; 3D; VFX; visual effects;