Work on projects involving immersive technology

Business Sectors (Suites): Games and Interactive Media
Developed by: ScreenSkills
Approved on: 30 Mar 2021


​This standard is about working on immersive technology projects. It is aimed at anyone from a traditional media background who may or may not have experience of working with immersive technology. It may be useful to, but is not restricted to, people in the VFX, animation, games, and interactive media sectors.

This standard describes what you must be able to do and know to work on a product or project involving immersive technology.  Immersive technology can include but is not restricted to Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR). This standard can apply to prototypes or end products.

This standard is for anyone involved with working on a product or project involving immersive technology.

Performance criteria

You must be able to:

  1. ​seek information from reliable sources about the requirements and constraints of immersive technology on the projects on which you are working
  2. plan your work so that the needs of immersive technologies are factored into your work from the outset
  3. use technologies, languages and tools that are appropriate for the immersive technologies with which you are working
  4. seek additional information from appropriate people when you are unsure of aspects of your work involving immersive technologies
  5. communicate at appropriate times throughout your work on immersive project with others involved
  6. respond in a positive way to requested changes when the outputs of your work are not suitable for use in immersive products
  7. ensure that your work is carried out within the parameters required for immersive technologies
  8. complete your work in line with overall project requirements
  9. provide information about your work in appropriate formats to enable easy and efficient use by others involved in developing immersive products
  10. maintain your knowledge about developments in immersive technologies using information and guidance from reliable sources

Knowledge and Understanding

You need to know and understand:

  1. the different immersive technologies and their capabilities including but not restricted to Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and panoramic filming
  2. relevant standards, conventions and guidelines including guidelines and best practice for user comfort and quality of experience
  3. target hardware and software platform(s), the file formats they can handle, and any other technical constraints they present
  4. current technologies, languages, tools and best practice that are relevant to development of immersive outputs and available to the project on which you are working
  5. user interfaces, how users interact with immersive technology and constraints and opportunities for user interaction
  6. The impact of diversity, inclusivity, accessibility, ethics, emotional intelligence and behavioural psychology on projects
  7. differences required for the development of prototypes or end products
  8. formats to which assets and their source files can be converted for the immersive technologies with which you are working and when they are appropriate
  9. the contribution your work makes to the production of immersive products and the differences between your work with traditional media and your work using immersive technology
  10. the parameters for your work so that it is usable within immersive technologies including any requirements for localisation
  11. the level of understanding of immersive technology you and the people you are working with have and need to work effectively on immersive products
  12. sources of information and guidance about latest technologies, approaches, best practice and current trends in the use of immersive technology and user experience


Scope Performance

Scope Knowledge





Links To Other NOS

External Links

Version Number


Indicative Review Date

30 Mar 2026





Originating Organisation


Original URN


Relevant Occupations

Arts, Media and Publishing, Crafts, Creative Arts and Design, Media and Communication, VFX Technician, Animation Professionals, AR/VR Technician, Interactive Media Professionals, Games Professionals

SOC Code



interactive media; games; gaming; websites, applications; online marketing; AR/VR; 360; immersive technology; mixed reality; augmented reality; end user; multi-platform; multi-channel; product; prototypes; project; develop knowledge; develop skills