Create panoramic video assets for games and interactive media projects

URN: SKSIM18
Business Sectors (Suites): Games and Interactive Media
Developed by: ScreenSkills
Approved on: 30 Mar 2021

Overview

​This standard is about creating effective panoramic video assets for games or interactive media projects. Panoramic assets could be mono or stereo and could be physically filmed in studios or locations or created in a game engine or 3D modelling package.

This includes selecting and using the correct equipment and creating panoramic assets of the quality required for projects.

This standard can apply to games or interactive media. Interactive media can involve any type of interactive media content, products or services including, but not restricted to, websites, applications, or online marketing campaigns.

Games and interactive media projects can be for multi-platform or multi-channel use and can also involve the use of immersive technology which can include, but is not restricted to, Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).


Performance criteria

You must be able to:

  1. ​select equipment that is suitable for capturing or creating the sound and pictures required
  2. check all equipment is working in line with manufacturers' instructions
  3. check that camera settings are of the correct calibration for the proposed shots and conditions
  4. stabilise cameras using appropriate mounting hardware or tripods in line with manufacturers' guidelines
  5. identify, and deal with, equipment failures and breakdowns without delay
  6. assess location for suitability and safety against production requirements and health and safety legislation
  7. make sure shooting environments are prepped and ready so that reshoots and undesired objects or people in shot are avoided
  8. minimise problems of intrusive or unexpected noise or visual distractions without delay
  9. use recording equipment in line with health and safety requirements, to avoid injury to self or others or damage to property or equipment
  10. keep equipment secure at all times
  11. brief relevant people on the requirements of creating panoramic material at appropriate times
  12. ensure that sufficient, relevant material is captured or created for the intended purpose, taking into account the amount of original material likely to be used in the final product
  13. produce material at an  appropriate resolution and in compatible formats
  14. use video stitching appropriate to the hardware used
  15. create final panoramic assets that are free from distortion, stitching artefacts and other visual defects
  16. recognise and seek advice about legal or compliance issues from appropriate people
  17. name and label material according to agreed protocols
  18. store material in line with production requirements, taking account of the platforms for which it is intended
  19. keep adequate records of material, sequences, and actuality to support editing
  20. produce accurate editing instructions to accompany material
  21. complete the creation of panoramic assets to meet deadlines

Knowledge and Understanding

You need to know and understand:

  1. ​the production requirements including the editorial brief, duration and required house style
  2. video formats, standards, resolutions, encoding preferences and stereo format required by the target distribution channel
  3. how panoramic sequences can be created in a game engine or other CG package and the limitations and differences when working in this format as opposed to physical filming
  4. basic principles of film and video-making, in terms of how to compose images, and provide a variety of shots that can be edited together to tell a story
  5. relevant standards, conventions and guidelines including guidelines and best practice for user comfort and quality of experience
  6. the impact of diversity, inclusivity, accessibility, ethics, emotional intelligence and behavioural psychology on projects
  7. panoramic projection types, lens and field of view differences, multi-camera configuration concepts, stereo filming concepts and the problems and limitations of video panoramic stitching
  8. the specific operating characteristics, advantages and limitations of various types of panoramic and stereo panoramic cameras being used including portable systems to complex multi camera stereo rigs
  9. how to allow for particular characteristics of different microphones
  10. how to create, convert and format panoramic video sequences in mono or stereo for different platforms and delivery mechanisms
  11. the use of tripods, personal microphones, radio microphones, reflectors and sources of artificial light
  12. basic lighting techniques
  13. key constraints in recording digital video
  14. techniques used in digital video editing
  15. the variety of shots and amount of material required for editing

  16. the implications of using automatic or manual control settings, for both sound and pictures, and what to consider when recording in different situations

  17. how to test, check, identify and rectify problems with equipment
  18. how to assess the visual impact and acoustic characteristics of studios and locations
  19. problems associated with visual distractions and ambient noise on location
  20. the different considerations involved in recording video from different sources including interviews, live performance, actuality or atmosphere
  21. relevant protocols for naming, labelling and storing material

Scope/range


Scope Performance


Scope Knowledge


Values


Behaviours


Skills


Glossary


Links To Other NOS


External Links


Version Number

2

Indicative Review Date

30 Mar 2026

Validity

Current

Status

Original

Originating Organisation

ScreenSkills

Original URN

SKSIMT7

Relevant Occupations

Arts, Media and Publishing, Crafts, Creative Arts and Design, Media and Communication, VFX Technician, Animation Professionals, AR/VR Technician, Interactive Media Professionals, Games Professionals

SOC Code

2142

Keywords

interactive media; games; gaming; websites, applications; online marketing; AR/VR; 360; immersive technology; mixed reality; augmented reality; end user; multi-platform; multi-channel; panoramic; video assets; product; prototype create; mono; stereo