Provide creative and strategic direction of work in the creative industries

URN: SKSGS17
Business Sectors (Suites): Creative Media Generic Skills
Developed by: ScreenSkills
Approved on: 31 Mar 2019

Overview

This standard is about your ability to understand and specify the product’s high-level creative and commercial requirements and/or purpose. 

To carry this out you will liaise with the client or other project sponsors. You need to be able to originate conceptual ideas, usually in consultation with others, combining creative and logical thinking.

You will need to produce written or drawn documentation, oversee project teams and specialists and ensure the project’s business objectives and creative vision are understood and maintained

You will need to combine expertise in business, management, content, design and technical disciplines. This function has a close relationship with ‘pure’ project management, but focuses on the project’s creative requirements rather than the mechanics of running it however; the two functions are often combined in practice.
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Performance criteria

You must be able to:

P1 identify and specify relevant design, technical and commercial parameters 

P2 devise solutions to meet requirements within relevant design parameters 

P3 select the most appropriate technologies and approaches to achieve the work 

P4 specify the requirements of the work in a clear and concise way 

P5 liaise with strategic, creative, technical, project management and management staff to ensure the requirements are understood and can be effectively implemented

P6 liaise with external and/or internal project sponsors to clarify their requirements and expectations 

P7 liaise with the client to obtain approval for the work  

P8 evaluate and give constructive feedback about creative and technical work produced by others 

P9 recommend viable design changes when necessary ​


Knowledge and Understanding

You need to know and understand:

1 the resources and timescales required to carry out the work 

2 the different specialist skills that may be required for a given project 

3 the needs and expectations of your organisation’s design and production staff 

4 the nature of the client’s business and the context in which the product is required 

5 how to communicate effectively with the different people involved in development 

6 how to evaluate creative and technical work to ensure it is fit for purpose and meets requirements 

7 how to reconcile client, user and commercial requirements 

8 the different technologies, platforms, online services, tools, formats, and creative or technical approaches that are available, and their advantages, disadvantages and implications 

9 how to identify which technologies, tools, and creative or technical approaches would be most appropriate to use 

10 how to submit work for approval, manage change requests, and obtain sign-off 

11 current and anticipated trends in design, concepts and use of technology for the industry 

12 the need to consider multi-channel delivery and the impact this may have on design and development 

13 the importance of sound project management, including the need to obtain approval for one key stage before proceeding to the next 

14 the importance of a strong creative direction and clear lines of accountability in the team 

15 project management processes and methodologies ​


Scope/range


Scope Performance


Scope Knowledge


Values


Behaviours


Skills


Glossary


Links To Other NOS


External Links


Version Number

2

Indicative Review Date

30 Mar 2022

Validity

Current

Status

Original

Originating Organisation

Screen Skills (formerly Creative Skillset)

Original URN

SKSGC1

Relevant Occupations

Arts, Media and Publishing, VFX Technician, AR/VR Technician

SOC Code

3417

Keywords

Design; Project; Creative; Strategic