Create characters, props and environments for animation

Business Sectors (Suites): Animation
Developed by: ScreenSkills
Approved on: 01 Mar 2017


This Standard is about creating the individual elements that will be needed for animation, which could be characters, props or environments. You are expected to be able to analyse what is needed so as to produce elements that are fit for purpose. Being prepared to test and evaluate your work and respond positively to feedback from others is really important, to make sure that the elements are what is required. This standard is for you if you create characters, propos or environments for animation

Performance criteria

You must be able to:

  1. determine the requirements that will affect your work by analysing

    briefs, scripts, visual references and technical and production


    1. create characters, props or environments that conform to the

    design brief

    1. apply colours and textures that meet the design brief

    2. test that characters, props or environments appear as they should

    from all required camera positions and angles

    1. produce scratch/slap/wipe test composites that confirm continuity

    of shots and sequences

    1. create prototype animations to confirm the integrity of any

    required movements that will be applied to your elements in the

    finished animation

    1. evaluate the quality of each element on its own, in relation to

    other elements and the context in which it will be used against

    production requirements

    1. respond to feedback about the elements you create in a positive

    way, making refinements as needed

    1. supply characters, props or environments in formats that are

    appropriate for use by others

    1. remain flexible and adaptable to new directions, creative

    requirements and technical developments on an ongoing basis

    1. prepare and store characters, props or environments in a safe

    way to enable the next stage of production to run without delay

Knowledge and Understanding

You need to know and understand:

  1. the creative style, overall concept and level of detail required for

    the production

    1. technical parameters for the project, such as the timelines set out

    in build schedule and milestone deliverables or the use of a

    particular software program

    1. the entire production process and your role within it

    2. the intended use and context of the elements you create

    3. the principles and techniques of animation, such as hi and low

    resolution modelling, meshing, colouring, matte making, character

    and prop rigging and weighting, skeletal animation, morphing,

    skinning, sculpting

    1. the physics of motion and resistance

    2. the effects of camera positions, angles, lens types and lighting in

    relation to objects and environments

    1. surface properties of materials, different types of textures, lighting

    and other effects that can be applied to 3D objects and


    1. the theory and importance of colour, lighting and cinematography

    2. techniques for creating mattes, such as for backgrounds,

    shadows, travel or hold-outs

    1. the importance of continuity

    2. how to exploit the potential of industry-standard animation

    software for elements

    1. how to exploit the potential of suitable drawing and modelling

    materials, techniques and processes for stop motion elements

    1. how to evaluate if set up of elements is fit for purpose

    2. the value of seeking early feedback

    3. the importance of maintaining data security and following your

    organisations guidelines and file structures


Scope Performance

Scope Knowledge





Links To Other NOS

External Links

Version Number


Indicative Review Date

01 Mar 2020





Originating Organisation

Creative skillset

Original URN


Relevant Occupations

Arts, Media and Publishing, Designers

SOC Code



Set up; Elements; Animation; 2d; 3d; Digital; Stop motion; Characters; Props; Environments; Test; Evaluate; Feedback