Create models

URN: SKSANIM8
Business Sectors (Suites): Animation
Developed by: ScreenSkills
Approved on: 01 Mar 2017

Overview

This Standard is about constructing models to specification. It may involve creating prototypes, adapting or repairing models and could include the creation of articulated characters. For stop motion, models could be made by processes such as, sculpting, moulding, casting, engineering, vac-forming, spraying, rapid prototyping and so on. Materials used could include clay, resins, silicones, rubber, latex foam, textiles, paper, card, fibreglass, metals, plastics, glass and wood. This standard is for you if you create models.


Performance criteria

You must be able to:

  1. use reliable information to identify the purpose, function, form and

    quantity of models required and any parameters about how they

    will be used

    1. assess the materials, techniques and processes to create models

    that meet design and production requirements

    1. plan the model-making process to make the best use of resources

    available

    1. construct models in line with relevant health and safety legislation,

    regulations and codes of practice

    1. test models to ensure they function as required and meet the

    design specification and production requirements

    1. work out realistic ways to resolve any problems that emerge

    during model construction or production

    1. check that any duplicate copies of the same model are identical

    2. store and label models so that they are safe and easy to identify

    3. make sure that models are fit for purpose, adapting or repairing

    them as required

    1. review models with relevant people and offer suggestions that

    assist others with the production

    1. respond in a positive way to feedback about models, making

    refinements as needed

    1. remain flexible and adaptable to new directions, creative

    requirements and developments in model making on an ongoing

    basis


Knowledge and Understanding

You need to know and understand:

  1. the aims, objectives and narrative of the production and its overall

    conceptual vision

    1. how to obtain and interpret information on model making

    requirements and parameters

    1. the schedule, budget, people involved and delivery requirements

    2. the relevant people to agree model making requirements

    3. the range and types of materials, techniques and processes that

    are available

    1. the properties and characteristics of the materials, techniques and

    processes to be used and the opportunities and challenges

    associated with using them

    1. the most effective, best value and efficient materials, techniques

    and processes to employ to meet creative, technical and

    production requirements

    1. how to build from an existing model and create prototypes,

    samples or test pieces

    1. how to make the most effective use of other resources at your

    disposal, such as time, budget, people and skills

    1. health and safety legislation, regulation and codes of practice that

    apply to the chemicals, materials, tools and equipment used and

    future use of models

    1. the importance of continuity and how to ensure it

    2. what problems may arise with models and how to respond to

    them

    1. what changes or repairs can be made immediately and what is

    involved in making more significant adaptations or repairs

    1. why it is important to record changes and agree that they are

    correct with relevant people


Scope/range


Scope Performance


Scope Knowledge


Values


Behaviours


Skills


Glossary


Links To Other NOS


External Links


Version Number

3

Indicative Review Date

01 Mar 2020

Validity

Current

Status

Original

Originating Organisation

Creative skillset

Original URN

sksanim8

Relevant Occupations

Arts, Media and Publishing, Designers

SOC Code

3416

Keywords

Physical; Models; Constructing; Prototypes; Adapting; Repairing; Characters; Sculpting; Moulding; Casting; Engineering; Vac forming; Spraying; Rapid prototyping; Clay; Resins; Silicones; Rubber; Latex; Textiles; Paper; Card; Fibreglass; Metals; Plaster