Render animation

Business Sectors (Suites): Animation
Developed by: ScreenSkills
Approved on: 01 Mar 2017


This Standard is about using previously created elements to prepare and render an animation and should include the set-up of all passes required for compositing. This standard is for you if you render animation.

Performance criteria

You must be able to:

  1. determine requirements that will affect your work by analysing

    briefs, components, scene files, technical and production


    1. identify and use the software that is most appropriate to the


    1. undertake test renders at appropriate times to determine the

    length of time required for rendering and check for errors

    1. establish the render settings that gain the required appearance

    and create sufficient flexibility for compositing

    1. apply render settings that enable the required degree of realism

    2. prioritise renders in accordance with production priorities

    3. calculate render times and storage space required to meet

    production requirements

    1. respond to feedback in a positive way, making refinements as


    1. remain flexible and adaptable to new directions, creative

    requirements and technical developments on an ongoing basis

Knowledge and Understanding

You need to know and understand:

  1. the creative style, overall concept and level of animation required

    for the production

    1. the technical requirements of the project, such as the aspect ratio,

    frame-rate, format, film, image resolution and colour space

    1. production constraints, schedule, production and editing pipeline,

    budget, equipment and software available

    1. the rendering requirements for the production

    2. the intended appearance and required degree of realism of the

    finished image you are working on

    1. the computer processing power and storage space available for


    1. factors affecting render speed, such as size of texture map, ray

    and reflection depth, global illumination, ambient occlusion, antialiasing, blurry reflections or area shadows

    1. rendering techniques, such as: ray tracing, texture mapping to

    define the colour, texture and reflectance of objects and

    environments, exposure depth of field to alter the sense of depth

    or focus on objects and environments, toon rendering and stereo


    1. use of z-buffering techniques to simulate a sense of perspective

    to describe the distance between objects and environments

    1. how creative blurring and transforms give the appearance of liveaction

    2. how to save and duplicate render settings across multiple files

    3. surface properties and how shading models can be applied to

    represent variations in different materials

    1. how to exploit the possibilities of the animation software you are



Scope Performance

Scope Knowledge





Links To Other NOS

External Links

Version Number


Indicative Review Date

01 Mar 2020





Originating Organisation

Creative skillset

Original URN


Relevant Occupations

Arts, Media and Publishing, Animation Professionals

SOC Code



Render; 3d; Animation; Elements; Prepare; Animated; Scene; Set up; Passes; Compositing