Create 2d animation

URN: SKSANIM12
Business Sectors (Suites): Animation
Developed by: ScreenSkills
Approved on: 01 Mar 2017

Overview

This Standard is about your ability to produce a series of sequential 2D images which, when played back, produce the illusion of movement. You are expected to breathe life into a character where necessary and to produce accurate key frames and in-betweens. Being prepared to test and evaluate your work and respond positively to feedback from others is really important, to make sure that the sequences are what is required. This standard is for you if you create 2D animation.


Performance criteria

You must be able to:

  1. determine the requirements that will affect your work by analysing

    briefs, specifications, dope/bar sheets and storyboards, visual

    references, layout and technical and production parameters

    1. create a series of key frames to structure the animation that are

    appropriate to the production and agree them with the director

    1. create the movement and performance required by the production

    to in-between the animation, adding frames or cleaning up as

    required

    1. adapt to the various styles, techniques and procedures and

    software that may be required by the production

    1. test animated sequences to confirm the effects and continuity

    meet requirements

    1. create animation in line with the production demands

    2. review output with relevant people, offering suggestions to assist

    others with the production

    1. work effectively as part of a team

    2. respond to feedback about the animations you create in a positive

    way, making refinements as needed

    1. remain flexible and adaptable to new directions, creative

    requirements and software developments on an ongoing basis

    1. prepare and store files in line with production requirements to

    enable the next stage of production to run efficiently


Knowledge and Understanding

You need to know and understand:

  1. the creative style, overall concept and level of animation required

    for the production

    1. technical and production parameters for the project, such as the

    schedule, timelines, software program, frame count, field size,

    aspect ratio and format

    1. how to read and interpret the relevant sources of information

    about the production, such as the script, animatic, x-sheet or

    dope-sheet, character and colour model references, soundtrack

    1. the context within the production of the scene you are working on

    2. the context within the production of the department you are

    working in, and the subsequent stages of the process

    1. any performance guidelines for the characters you are working

    on, such as how they might react and behave in different

    situations

    1. movement and timing

    2. how live action reference can influence your ability to animate

    characters

    1. how to observe the world around you and find appropriate visual,

    written, empirical and physical references in order to create

    credible animation

    1. the concepts of key animation and in-between animation

    2. shot breakdown and continuity

    3. animation conventions, techniques and technologies

    4. the drawing skills that are needed for the artwork being produced

    5. traditional and digital methods for producing animated sequences

    6. how to use industry-standard 2D animation software

    7. the possibilities and constraints offered by the software you are

    using

    1. the importance of maintaining data security and following your

    organisations guidelines and file structures


Scope/range


Scope Performance


Scope Knowledge


Values


Behaviours


Skills


Glossary


Links To Other NOS


External Links


Version Number

3

Indicative Review Date

01 Mar 2020

Validity

Current

Status

Original

Originating Organisation

Creative skillset

Original URN

sksanim12

Relevant Occupations

Arts, Media and Publishing, Animation Professionals

SOC Code

3416

Keywords

Create; 2d; Animation; Produce; Sequential; Images; Illusion; Movement; Character; Key frames; In betweens; Test; Evaluate; Feedback; Traditional; Digital