Produce 2D or 3D prototypes, models, mock-ups, samples or test pieces
Overview
This standard is about the production of scale or full-sized representation of designs. Designers need to understand how final designs will be made, function and perform, to check that their ideas will work in practice and be suitable for the client. Relevant representations will differ for each design but could include one, or a combination of, 2D or 3D prototypes, models, mock-ups, samples or test pieces.
Performance criteria
You must be able to:
**Agree and summarise objectives
**
- develop appropriate objectives for each type of representation you are using
- select the type of representation that will best test how the final design will be made, function and perform
- consult or involve others as required to inform design or production of prototypes, models, mock ups, artwork, samples or test pieces
**Produce representation of designs
**
4. use appropriate media, materials, tools, equipment, techniques and processes to meet objectives
5. plan and manage own time to meet agreed deadlines
6. carry out realisation techniques in a safe and efficient manner
7. produce prototypes, models, mock-ups, artwork, samples or test pieces that are accurate and viable
8. produce prototypes, models, mock ups, artwork, samples or test pieces to standards that enable evaluation of designs to take place
9. respond to any unforeseen problems encountered during the realisation process in an appropriate way, making adjustments when necessary
Knowledge and Understanding
You need to know and understand:
- the benefits, disadvantages and differences between 2D or 3D prototypes, models, mock ups, artwork, samples and test pieces
- how to select suitable media/materials and associated tools, equipment, techniques and processes
- how to estimate skills and time required for realisation within an agreed budget
- how to plan work to meet deadlines
- how to respond to unforeseen problems
- how to use small-scale realisation techniques and processes safely and with skill
- the importance of accuracy at this stage of the design process
- the design objectives and client requirements
- the features, potential, limitations, availability and use of media/materials and associated tools, equipment, techniques and processes
- regulations, environmental and health and safety considerations in the use of materials, processes and technology
- health and safety procedures in the studio or workplace
- the importance of budgets and checking that you work within them